Category Archives: Uncategorized

How Fast (or Slow) Is Perl 6?

In my previous post, I created a short, simple, sweet, and très élégant Perl 6 function to find all the primes up to a given maximum. Unfortunately, Rakudo spent over 11 seconds to find the 168 primes up to 1000. … Continue reading

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Perl 6 and the Price of Elegant Code

The project that first made me fall in love with Perl… Perl 5 had recently launched, with new features for object-oriented programming, includable modules, lexically scoped variables, and references—including closures. At the time, I was writing boot code, diagnostics, and … Continue reading

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Perl 6’s Top 3 Coolest Features

Perl 6 has some really cool features. Features I’d like to use in production projects. But is Perl 6 suitable for production? I keep hearing, no, because it’s unstable, the spec is still being hammered out, there are still too … Continue reading

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This Site Is Such a Hack

I’ve been wanting to set up a software-development blog for some time. And for some time I’ve been wrestling with the pains of managing multiple WordPress blogs. Back in the day, when I had just my writing blog and a … Continue reading

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State-of-the-Art Computer Folklore (part 5)

This is part 5 in my series of how the Mac reminded me why I fell in love with software development, and why it still matters. While reading Andy Hertzfeld’s anecdotes (and those of his colleagues) of designing the original … Continue reading

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State-of-the-Art Computer Folklore (part 4)

This is part 4 in my series of how the Mac reminded me why I fell in love with software development, and why it still matters. While reading Andy Hertzfeld’s anecdotes (and those of his colleagues) of designing the original … Continue reading

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State-of-the-Art Computer Folklore (part 3)

This is part 3 in my series of how the Mac reminded me why I fell in love with software development, and why it still matters. While reading Andy Hertzfeld’s anecdotes (and those of his colleagues) of designing the original … Continue reading

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State-of-the-Art Computer Folklore (part 2)

This is part 2 in my series of how the Mac reminded me why I fell in love with software development, and why it still matters. While reading Andy Hertzfeld’s anecdotes (and those of his colleagues) of designing the original … Continue reading

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State-of-the-Art Computer Folklore

A couple weeks ago, I was reading through Andy Hertzfeld’s anecdotes at FolkLore.org, about how he and his colleagues developed the original Macintosh. These stories brought me back, first to nostalgic times, then to a nostalgic purpose. I remembered all … Continue reading

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Depression and the Software Developer: Smiling in the Piss Pot

Developing software is supposed to be one of the best jobs available, because it uses creativity, and it requires professional independence. And those software jobs are out there. But some of us are not currently working one of those jobs. … Continue reading

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